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Claw
1.7.3
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A state of a game. More...
#include <game_ai.hpp>
Public Types | |
| typedef Numeric | score |
| The type used for evaluationg the players' scores. | |
| typedef Action | action |
| A type representing an action of a player. | |
Public Member Functions | |
| virtual | ~game_state () |
| Destructor. | |
| virtual score | evaluate () const =0 |
| Evaluate this state of the game. | |
| virtual void | next_actions (std::list< action > &l) const =0 |
| Get all actions that can be done from this state. | |
| virtual game_state * | do_action (const action &a) const =0 |
| Get a new state obtained when applying an action. | |
| virtual bool | final () const =0 |
| Tell if the game is over. | |
Static Public Member Functions | |
| static score | min_score () |
| Get the minimal score a state can get. | |
| static score | max_score () |
| Get the maximal score a state can get. | |
Protected Member Functions | |
| score | fit (score score_val) const |
| Truncate a score to fit in the range (min_score(), max_score()). | |
Static Protected Attributes | |
| static const score | s_min_score |
| Minimal score that can be given to a state. | |
| static const score | s_max_score |
| Maximal score that can be given to a state. | |
A state of a game.
Template parameters:
| Action,: | a type representing an action of a player. |
| Numeric,: | the type used for evaluationg the players' scores. |
Definition at line 54 of file game_ai.hpp.
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pure virtual |
Get a new state obtained when applying an action.
| a | The action to apply. |
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protected |
Truncate a score to fit in the range (min_score(), max_score()).
| score_val | The value to fit. |
Definition at line 77 of file game_ai.tpp.
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pure virtual |
Get all actions that can be done from this state.
| l | (out) The actions. |
1.8.1.2