Claw
1.7.3
|
Find an action with the MinMax algorithm. More...
#include <game_ai.hpp>
Public Types | |
typedef State | state |
The type of a state in the game. | |
typedef State::action | action |
The type of the actions that change the state of the game. | |
typedef State::score | score |
The type used to represent the score. |
Public Member Functions | |
score | operator() (int depth, const state ¤t_state, bool computer_turn) const |
Apply the min-max algorithm to find the best action. |
Find an action with the MinMax algorithm.
Template parameters:
Definition at line 139 of file game_ai.hpp.
claw::ai::game::min_max< State >::score claw::ai::game::min_max< State >::operator() | ( | int | depth, |
const state & | current_state, | ||
bool | computer_turn | ||
) | const |
Apply the min-max algorithm to find the best action.
depth | Depth of the search subtree we are allowed to explore. |
current_state | The state of the game. |
computer_turn | Tell if the next action is done by the computer. |
Definition at line 146 of file game_ai.tpp.